BOUNDER
(c)1985 Gremlin Graphics
Programmed by Andrew Green and Christian Shrigley  
-------------------------------------------------

Control
-------
Joystick in port 2  

Aim of the game
---------------
Guide a ball through 174 screens of obstacles while bouncing
along the path of hexagonal paving stones which scrolls down the
screen...

Game play
---------
In 10 levels of top-down action, you have to control the ball 
and bounce on grey slabs only. Be careful to avoid the various 
obstacles in your path: jagged rocks, stone walls, broken glass 
and so on, all of which will burst your ball. There are also the 
usual variety of mobile threats, including aliens which do 
unpleasant things like knock you off course, puncture you or 
even eat you.

Your seven lives may not seem like much; however you do have the
advantage of the occasional power-up:

1) SUPERCHARGE   - a square marked with an arrow, which allows 
                   the next bounce to stay in the air for twice
                   as long as normal
2) TELEPORT      - warps you to the next teleport square
3) MYSTERY BONUS - a square marked with a question mark, which
                   may give you a good or bad reward...

At the end of each level you will be faced with a bonus screen 
full of question marks, each of which holds a number of bonus 
points. The Bounceometer in the status bar shows how many bounces 
you have left, so you will need to judge your jumps carefully if 
you want to get the maximum number of points!

if you think this game is a little hard then there is always the 
cheat mode... (comment from the designers!)         
                           
Comments
"A very original platform variant, neatly executed."

Rating
90% (CRASH #29, June 1986)

Now
A nice game - I seem to remember that there is a version doing
the rounds on the Amiga PD scene.


-END-

