TURRICAN

LOADING INSTRUCTIONS

AMIGA
To avoid the danger of computer-viruses please first turn off your 
Amiga and turn it on again after a few seconds. Amiga 1000 users must 
now insert the Kickstart-disk. As soon as the screen shows the icon of
the Workbench-disk insert the game-disk into drive DF0. The program 
will start automatically.

ATARI ST
Turn off your computer and insert DISK 1 into drive A. As soon as you 
turn on your computer again the computer will load and start the game 
automatically. Follow the instructions on the screen. 

C64 Disk
Insert the game-disk into your disk-drive, enter Load "*",8,1 and press
RETURN. The program will then start automatically. Follow the 
instructions on the screen.

C64 Tape
Insert the rewound game-tape into the Datasette. Now press SHIFT and 
RUN/STOP simultaneously. Press PLAY on your recorder afterwards. The 
program will start automatically. Follow the instructions on the 
screen.


AMSTRAD Disk
Insert the disk into your drive, side A showing face up. Then enter CPM
and press RETURN. The game will load and start automatically. Follow 
the instructions on the screen.

AMSTRAD Tape
Owners of a CPC 664, 6128, or 464 with a disk-drive have to enter TAPE
and then press RETURN. Insert the rewound tape into the data-recorder,
side A showing face up. Press CONTROL and ENTER simultaneously, then 
press PLAY on your data-recorder. The game will start automatically. 
Follow the instructions on the screen.

SPECTRUM Disk
Turn your computer off, and then on again. Insert the disk into your 
drive, side A showing face up. Now select item LOADER from the menu, 
and press the ENTER key. The game will start automatically. Follow the
instructions on the screen. 

SPECTRUM Tape
Owners of a +3 first select item +3 BASIC from the On-menu and press 
the ENTER-key. Insert the rewound tape into the data-recorder, side A 
showing face up. Now enter LOAD"" and press the ENTER-key. The game 
will load and start automatically. Follow the instructions on the 
screen.

PROLOGUE
A story of times long gone by, tells us of the three-headed Morgul, who
lives a secluded life in his kingdom. This Morgul is the cause of all 
the fears and nightmares of mankind. It is furthermore said that in 
ancient times he was banished to an unknown dimension by the hero 
Devolon. Fear and sleepless nights disappeared out of the peoples 
lives.
For some time now people have again been tormented by nightmares and 
suffer from a serious state of dread and fear. Hardly anybody dares to
set a foot onto the streets at night and a dreadful fear that Morgul 
has returned to his kingdom is alive in the peoples minds again. As 
the only man on earth whos courage has not yet deserted him, you 
are sent off, once again to free human kind from its burdon of fear. 
You have been armed with the latest weapons and technical equipment for
this mission. Find Morgul in his kingdom, and destroy him for once and
for all.

THE GAME
In Turrican you will guide your hero through five different worlds, in
which he will be confronted by various perils. Three of these worlds 
extend over three levels, the remaining two worlds over two levels. 
Ever changing enemies, will constantly try to destroy you. You will 
have to use your weapons skillfully in order to survive the varied 
levels. To aid you in battle, you may gather up further weapons and 
other extras on your way, e.g. forceshields and extra lives.
Examine every level closely you will find new surprises and useful 
items everywhere.

HOW TO WORK THE GAME
General information: The game is played with joystick and keys. Owners 
of an Amiga may use a joystick with two independent firebuttons. This 
is explained below.

Moving

Joystick up: Player jumps. If he is the gyroscope, he will transform
back to normal again.
Joystick down: Player ducks away, e.g. from enemies.        
Joystick down and press space: (or Amiga: Joystick down and press
second firebutton):
The player will transform into a gyroscope. While in this state the 
player is invincible and will destroy enemies on touch. The gyroscope
spins automatically, and can only be directed to move left or right 
with the joystick. This shape also allows you to pass through narrow 
corridors. The player may transform into a gyroscope 3 times in every 
life.
Joystick left/right:
Moves player left/right.

Fire

Pressing firebutton briefly:
Player fires. If you have already colected the multiple shot or the
laser, the according weapon will be used. The multiple shot can be 
extended in up to two degrees by collecting the right symbols.
In the first degree (basic equipment) the player fires 9 horizontal
shots.
In the second degree 3 salvos are fired simultaneously: 3 shots in a 
30-degree angle upwards, 3 shots horizontal and 3 shots in a 30-degree
angle downwards.
The third degree resembles the second, except that the angle changes to
45 degrees.
The laser fires horizontally, and can be extended by gathering up the 
corresponding symbols. Its length extends from an eighth to half of the
width of the screen. The laser has a high penetration rate, making it 
very effective when fighting against several enemies simultaneously.

Activate a mine
Joystick down while holding the firebutton:
The player activates a mine. The mine is placed on the ground and
explodes shortly afterwards. Various enemies walking the ground can be
dealt with in this manner.

Activate a flash
Holding firebutton
The player can activate a flash of lightning and may direct it (as long
as the firebutton is held), by moving the joystick left (lightning 
rotates anticlockwise) or right (lightning rotates clockwise). The 
lightning can take on different lengths. At the beginning of the game
it stretches over half the width of the screen. By gathering up extras
it can be extended to stretch over the whole width of the screen.
Pressing SPACE:
On Amiga in additon second firebutton
On Amstrad RETURN.
Activates two energy lines, moving right and left at the full height of
the screen. All enemies in range will be destroyed. Though, should an 
obstacle bar the way the line will be stopped.

Press F7: 
On Amiga ALT or AMIGA
On Amstrad ENTER
The player throws a grenade. Hitting an obstacle or an end-level
monster has the effect of a smartbomb, killing every enemy on the
screen. Against other enemies it works like a shot with high 
penetration.

Pressing CTRL: Pauses game. Press the firebutton to continue.

S: Amiga only: Sound on/off

During his mission the player will find different symbols with useful
functions. Heres a listing:

Red	/
        -
        \   activates multiple shot; if already
            active, it will be extended.

Green	-   activates laser; if already active, it will be extended

Blue	 /
         /     extends lightning
Light blue     activates force shield, making the player invincible for
               a short duration. Enemies will be destroyed on touch 
               during this time.
Yellow P     recharges vitality

White 'G'      The player gains a grenade
White 'M'      The player gains a mine
White 'L'      The player gains an energy line
Grey '1 up'    The player gains an extra life 
Diamonds       once the player has gathered up 300 diamonds, he 
               receives another CONTINUE, i.e. having the chance of 
               continuing a game after all lives have been lost.

The player has 3 lives at the start of each game. He can loose them in
three ways:
1 Time. Indicated on the display, runs out. The screen display with 
announce TIME OUT.
2 The player has lost all of his vitality. A loss of vitality occurs 
every time the player touches an enemy or is hit by enemy fire.
3 The player falls into an abyss.
If you lose a life the number of gyroscopes, mines, energy lines and 
grenades will be reset to 3.
Lightning, multiple shot and laser will be reduced, if not already to 
minimum strength.

THE DISPLAY
The player can gain the following information from the display (from 
left to right)
- Number of lives
- Number of gyroscopes (above the lives-indicator)
- Number of CONTINUES
- Time
- Number of diamonds
- Number of grenades
- Number of mines
- Number of energy lines
- Score
- Vitality (above score)

If you achieve a top score you may enter the highscore table.
After entering your name press RETURN. Then a menu will appear. Enter 
the main menu by pressing the firebutton. Pressing the S-key will 
prompt a request to insert side 1 of your disk. Return to the menu by 
pressing the RUN/STOP-key, or press the firebutton to save a highscore.


