BRUCE LEE

An opulent, mysterious and perilous fortress is the setting as Bruce 
Lee seeks to claim infinite welath and the secret of immortality from 
the wizard who dwells within.

You begin your search for the wizard at the entrance to his fortress. 
This chamber, and each chamber here, is sealed off from the other 
rooms. The only way to get from one room to the adjoining room is to 
jump up and take the lanterns which hang from the ceiling.  When you 
get all the lanterns (or at least certain lanterns) for that room, the
door opens. (Watch the edges of your screen so that you'll see when 
your exit is possible). Hint: you must get all the lanterns in the 
first three rooms in order to proceed. The go to the middle room and 
look for the opening through which you can exit. 

Throughout your search for the wizard, you are attacked by the ninja 
brandishing their bokken sticks. Even more dangerous is the Green Yamo,
who runs after you and delivers crushing kicks. Duck and run away to 
foil their attempt attempts to harm you, then come back kicking and 
chopping - the Yamo can survive only three blows and the ninja can 
survive only two. Take as many lanterns and cover as much ground as you
can before these foes reappear.

To get around each room, you can climb vines (up, down, or sideways), 
ride on waves of particles which change direction at random, leap from 
ledge to ledge, and jump down from a ledge without injury.

Hazards and traps await you in rooms close to the wizard's chamber. You
must avoid electrical charges passing through gaps between ledges, PAN 
lights streaming across the floor, and exploding T'SUNG-LIN (bushes) 
appearing from nowhere.

When you finally reach the wizard, keep away from the fire balls 
streaming from his eyes. Press the button which destroys the wizard - 
and his fortunes are yours! Enjoy them, because your next foray into 
the fortress will be more difficult!

REQUIREMENTS

  Commodore 64 Computer
  Compatible disk drive or cassette recorder
  TV set or video monitor
  Joystick(s)

GETTING STARTED

CASSETTE LOADING
1. Turn off your computer and remove all cartridges.
2. Connect joysticks. (Two joysticks are necessary for one player vs 
   opponent and two players vs opponent games)
3. Turn on the power to your video screen.
4. Insert the BRUCE LEE cassette (remember to rewind it if necessary).
5. Turn on the computer. When READY appears on the screen, type 
   LOAD "",1,1 and press RETURN. When the message PRESS PLAY ON TAPE 
   appears on the screen, press the PLAY button on your recorder. When 
   FOUND BRUCE LEE appears, press the COMMODORE key. The screen will go
   blank while the game loads. After loading, the program will run 
   automatically.

GAME CONTROLS AND INDICATORS

JOYSTICK Connect a joystick to port #1 for player one, connect a 
joystick to port #2 for player 2. 

NUMBER OF PLAYERS
Press F5 to indicate the number of players. 

PLAY AGAINST THE COMPUTER OR AN OPPONENT Press the F5 key to indicate 
whether the player who is "up" as Bruce Lee will compete against the 
computer or against an opponent.

You can set up four combinations using the number of players indicator
(F3) and the computer/opponent indicator (F5):

ONE PLAYER VS. COMPUTER 
You are Bruce competing against the computers Green Yamo. You can take 
five falls before the game is over.

ONE PLAYER VS. OPPONENT 
You are Bruce and another player is the Green Yamo. You can take ten 
falls before the game is over. After the game is over, you can switch 
roles if you wish.

TWO PLAYERS VS. COMPUTER 
You and another person take turns being Bruce competing against the 
computer's Green Yamo. As soon as you (Bruce) take a fall, the other 
player takes a turn using the joystick in port 2, competing as Bruce 
against the computers Green Yamo. The computer keeps each player's 
score.

TWO PLAYERS VS. OPPONENT 
You are Bruce Lee and Player Two is the Green Yamo until Bruce takes a 
fall. At that point, Player Two becomes Bruce and you become the Green
Yamo until Bruce takes a fall. (Do not switch joysticks!) The computer 
keeps track of each player's score

INDICATORS are shown on the top line of the screen. From left to right 
you will find: player "up", that player's score, top score for this 
session of play, and the number of falls in reserve before the game is 
over.

BEGIN PLAY by pressing either the F7 button on the computer or the 
joystick button.

RUN left and right by moving the joystick left and right.

KICK by pressing the joystick button while you are running. You will 
deliver a kick in that direction.

CHOP by pressing the joystick button while you are standing still. You 
will execute a chop in the direction you are facing.

LEAP to get from one ledge to another by moving the joystick up and to
the left or right. You may find that Bruce will have to leap to avoid 
hazards along some passage ways.

JUMP to take a lantern or to grab on to a vine.

CLIMB up a vine by positioning yourself under it, moving the joystick 
up, and holding it there until you reach the top. You can climb down 
the vine by pulling the joystick down and across it by moving the 
joystick left or right.

DUCK to avoid a blow from the Green Yamo or the ninja by pulling the 
joystick down. (Bruce can duck but the Green Yamo cannot.)

PAUSE the game by pressing the SPACE BAR. Press the SPACE BAR (or the 
player up can press his joystick button) to resume play.

QUIT GAME and go to title page by pressing F1.

POINTS

Lantern ............................................. 125
Chopping ninja or Yamo .............................. 100
Kicking ninja or Yamo ............................... 75
Entering a new room ................................. 2000
Knocking out ninja .................................. 200
Knocking out Yamo ................................... 450
Destroying wizard ................................... 3000
Landing on ninja or Yamo ............................ 50

At 40,000 points (and every 30,000 points after that) you get an extra 
Bruce Lee.

CREDITS

Programming by Ron J. Fortier Concept by Ron J. Fortier and Kelly Day 
Graphic art by Kelly Day Documentation by Ingrid Holcomb

Commodore 64 is a trademark of Commodore Business Machines Inc

Bruce Lee is a registered trademark of Linda Lee

Manufactured in the U.K. under license from DATASOFT Software by U.S. 
Gold Ltd. Unit 24, Tipton Trading Estate, Bloomfield Road, Tipton. West
Midlands DY4 9AH

