CREATURES 2

CLYDE RADCLIFFE IN TORTURE TROUBLE

LOADING INSTRUCTIONS

DISK VERSION
Insert disk side A and type LOAD"*",8,1 (RETURN). Creatures 2 will now
load automatically. 

Creatures 2 is a multiload game, follow on-screen instructions to play.

CASSETTE VERSION
Insert tape into tape player making sure it's rewound on side A. While
holding down the SHIFT key, press RUN/STOP. 

When the screen prompts you, press play on your player.

Creatures 2 is a multiload game, follow on-screen instructions to play.

Life has been rather peaceful for the Fuzzy Wuzzy clan ever since Clyde
Radcliffe disposed of yher island's resident Demons who had kidnapped 
his best friends. Their torture devices were no match for the might of 
Clyde and his flamebreath.

Clyde had since settled down with Bonnie, a very attractive Fuzzette 
who fell for him at one of the many "fuzzy raves". After several trips 
to the cabbage patch, they were the proud parents of no less than nine 
cute little fuzzies. Life was just perfect... or was it?

Unbeknown to them, the land they discovered a few years ago and named 
"The Hippest Place in the Known Universe" consisted of not one but
three islands. The few surviving Demons fled to these islands and began
to construct bigger, better and more ghastly torture chambers - they
wanted revenge.

The Demons decided to strike during the Radcliffe's annual trip to the
beach, and while Clyde and Bonnie were "walking" in the sand dunes, the
sadistic Demons mercilessly swiped their helpless kiddies. When Clyde
returned, his childre were gone - the only thing left on the beach was
a tiny pair of luminous Bermuda shorts. 

On their way back to the village they found Chaz lying on the ground, 
bleeding and out of breath. He told them about the Demons, the new
torture chambers, and that everyone in the village was gone. A tear ran
down Bonnie's face, and Clyde felt a lump in his throat - he knew what
he had to do.

GAMEPLAY

The game is set across the 3 islands which make up "The Hippest Place 
in the Known Universe", each island in turn contains 6 separate stages:
2 Torture screens, 2 Interlude screens, a Demon section, and finally the
Island Hopping section.

TORTURE SCREENS

Here Clyde must rescue one of his capture kiddies, using the available
on-screen objects and devices. Certain creatures, when destroyed, will 
leave behind a Magic Potion (stolen from the Witches Hut). When 
collected, this potion adds a particular weapon to Clyde's current
selection.

INTERLUDE SCREENS

For these sections Clyde teams up with the Fuzzy rescued from the
previous Torture Screen, their aim being to bounce a designated amount
of Fuzzy Wuzzies to safety. Careful "fuzzy bouncing" can be used to
collect BONUS coins - a bonus life is awarded for every 5 collected.

DEMON SCREENS

Once Clyde has completed the first four stages of an island he is 
nabbed by the Demons and imprisoned. To escape he must destroy his
captors by bombarding them with Bugs which must be kicked under the
Acme Vacuum Machines.

ISLAND HOPPIN'

When Clyde has completed an island, he must take his rescued children to
the next island. As Clyde is the only one equipped with scuba gear he
must carry his offspring across the water. However, Clyde's path may be
blocked by smaller islands and collected from right. Again there are
BONUS coins for him to collect. Note: if a fuzzy is left too long 
threading water he will drown!

HIDDEN BONUS ROOMS

Situated on certain Torture Screens are Hidden Bonus Rooms. Clyde can 
only obtain access to these at certain points and at certain times 
within each Torture Screen. Once inside, Clyde must collect as many 
"bonus creatures" as he can, in as little time as possible. To go into
the next room simply fall off the botton of the screen. Note: only 
collect the nodding, smilling creatures. If any other creatures are
touched, Clyde will automatically leave the Bonus Room.

CONTROL

IN GAME

Run/Stop - Pause (move joystick to resume).
Q (from pause) - quit

TORTURE SCREENS 

R (from pause) - Restart Torture Screen (one life will be lost)
Pushing UP makes Clyde jump, LEFT/RIGHT makes Clyde walk left and right.
When FIRE is pressed, Clyde will fire using the current weapon. If FIRE
is held down for a second and then released, Clyde's flame breath will
be activated.
Pulling DOWN then pressing FIRE will bring up the weapons tablet. 
Keeping FIRE depressed, LEFT/RIGHT can be used to select a weapon - 
release FIRE when the desired weapon is highlighted.

INTERLUDE SCREENS

Pushing LEFT/RIGHT will move Clyde and his kid left/right.
With FIRE held down, LEFT/RIGHT can be used to tilt the trampoline
left and right. If a Fuzzy is bouncing to the left, tilting the 
trampoline to the right will cause him to bounce straight up. If the
trampoline was tilted to the left, however, the Fuzzy would be 
catapulted twice as far as usual.

DEMON SCREENS

Pushing LEFT/RIGHT will move Clyde left/right.
Pushing UP/DOWN will move the selected exhaust port up and down.
This is where any bugs that have been sucked up will be launched from.
When FIRE is pressed Clyde will kick.

ISLAND HOPPIN'

Pushing UP, DOWN, LEFT and RIGHT makes Clyde swim up, down, left and
right respectively.
To collect a fuzzy from the beach or an island edge, pull left to touch
the land making sure Clyde is at the top of the water.
To deposit a fuzzy onto an island or the beach, pull right towards the
land making sure Clyde is at the top of the water.
Once a fuzzy is deposited on an island, pressing FIRE will make him run
to the other side where he will wait to be collected:

HIDDEN BONUS ROOMS

Pushing UP makes Clyde jump, LEFT/RIGHT makes Clyde walk left and right.


