COMMODORE 64
MANIC MINER
(SECOND EDITION)

LOADING INSTRUCTIONS

1. Place tape in recorder.
2. Ensure tape is rewound to beginning.
3. Press SHIFT and RUN/STOP keys at the same time or type LOAD and 
   press RETURN.
4. Press Play on your cassette recorder.
5. Your program will now load. 

TO MOVE USE KEYS

Q, E, T, U or O		= MOVE LEFT
W, R, Y, I or P 	= MOVE RIGHT
SHIFT TO SPACE		= JUMP

OR JOYSTICK IN PORT 2

COMMODORE 64 TRANSLATION BY CHRIS LANCASTER FROM THE ORIGINAL SPECTRUM
GAME BY MATTHEW SMITH.

MANIC MINER

Miner Willy, while prospecting down Surbiton way, stumbles upon an 
ancient, long forgotten mine-shaft. On further exploration, he finds 
evidence of a lost civilisation far superior to our own, which used 
automatons to dig deep into the Earths core to supply the essential 
raw materials for their advanced industry. After centuries of peace and
prosperity, the civilisation was torn apart by war, and lapsed into a 
long dark age, abandoning their industry and machines. Nobody however, 
thought to tell the mine robots to stop working, and through countless 
aeons they had steadily accumulated a huge stockpile of valuable metals
and minerals, and Miner Willy realises that he now has the opportunity 
to make his fortune by finding the underground store.

In order to move to the next chamber, you must collect all the flashing
keys in the room while avoiding nasties like POISONOUS PANSIES and 
SPIDERS and SLIME and worst of all, MANIC MINING ROBOTS. When you have 
all the keys, you can enter the portal which will now be flashing. The 
game ends when you have been got or fallen heavily three times.